Weapons Comparison
The following table allows you to compare all guns with all their technical data.
Headers and index
- Type
- Class
- Mag Cap: Magazine Capacity
- Mag Carr: Extra magazines
- Dmg: Damage
- RoF (rpm) : Rate of Fire (Rounds per Minute)
- Rel Time: Reload time, the recquired time to reload your gun in seconds
- Draw Time: The time needed to draw your gun in seconds
- Fire Modes: Fire Modes
- Auto: Full Automatic
- Bolt-Action
- Burst: A burst of three shots
- Pump-Action
- Single: Single Shot - Semi Automatic
- Base Dev: Base Deviation
- Dev S/C/P: Deviation Mod when Standing / Crouching / Prone
- Dev Shot: Deviation Added per Shot (and the maximum dev added per shot)
- Dev Zoom: Deviation Mod when Zoomed
- Recoil: Recoil
- Rec Zoom: Recoil Mod when Zoomed
- Zm Magn: Zoom magnification (fold)
- StK NAr: Shots to Kill Non Armor
- StK Ar: Shots to Kill Armor
Click on the column headers to sort, click on the row headers for more details, hover over the underlined data for more information.
Weapon | Army | Class | Mag. Cap. | Mag. Carr. | Dmg. | RoF. (rpm) | Rel. Time | Draw Time | Fire Modes | Base Dev. | Dev. S/C/P | Dev. Zoom | Dev. Shot | Recoil | Rec. Zoom | Zm. Magn. | StK. NAr. | StK. Ar. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M4 | USMC | Spec Ops | 30 | 5 | 25 | 600 | 4.7 | 1.2 | Single / Auto | 0.2 | 1.5/1.2/1 | 0.75 | 0.2 (1.7) | 0.3 - 0.5 | 0.75 | 1.43 | 4 | 7 |
AK-74U | MEC | Spec Ops | 30 | 5 | 29 | 600 | 4.3 | 1.2 | Single / Auto | 0.25 | 1.8/1.4/1 | 0.75 | 0.25 (2.5) | 0.3 - 0.6 | 0.75 | 1.67 | 4 | 6 |
QBZ-97 | China | Spec Ops | 30 | 5 | 25 | 600 | 4.3 | 0.9 | Single / Auto | 0.2 | 1.5/1.2/0.7 | 0.7 | 0.2 (1.7) | 0.25 - 0.45 | 0.75 | 1.67 | 4 | 7 |
HK53A3 | Euroforce | Spec Ops | 40 | 5 | 27 | 600 | 4.3 | 0.6 | Burst / Auto | 0.2 | 1.5/1.2/1 | 0.75 | 0.15 (1.7) | 0.4 - 0.6 | 0.7 | 1.25 | 4 | 6 |
G36C | Unlock1 | Spec Ops | 30 | 5 | 25 | 600 | 4.1 | 1.2 | Single / Auto | 0.2 | 1.5/1.2/1 | 0.75 | 0.2 (2) | 0.2 - 0.4 | 0.5 | 1.43 | 4 | 7 |
SCAR-L | Unlock2 | Spec Ops | 30 | 5 | 27 | 600 | 4 | 1.2 | Single / Auto | 0.22 | 1.5/1.2/1.1 | 0.75 | 0.23 (1.6) | 0.3 - 0.5 | 0.75 | 1.43 | 4 | 6 |
G36K | SAS | Spec Ops | 30 | 5 | 28 | 600 | 3.9 | 1.2 | Burst / Auto | 0.2 | 1.5/1.2/1.1 | 0.75 | 0.18 (1.5) | 0.2 - 0.4 | 0.5 | 1.43 | 4 | 6 |
M24 | USMC | Sniper | 5 | 6 | 95 | Bolt - action |
6 | 1.6 | Single | 5 | 2/1.5/0.8 | 0.005 | 2 (3.5) | 4 - 5.2 | 0.25 | 5 | 2 | 2 |
SVD | MEC | Sniper | 10 | 6 | 45 | - | 4 | 1 | Single | 5 | 2/1.5/0.8 | 0.01 | 2 (3.5) | 4.5 - 6 | 0.25 | 3.33 | 3 | 4 |
Type 88 | China | Sniper | 10 | 6 | 45 | - | 4 | 1 | Single | 5 | 2/1.5/0.8 | 0.01 | 2 (3.5) | 4.5 - 6 | 0.25 | 3.33 | 3 | 4 |
M95 | Unlock1 | Sniper | 5 | 6 | 190 |
Bolt - action |
6 | 1 | Single | 5 | 2/1.5/0.8 | 0.01 | 2 (3.5) | 4 - 5.2 | 0.25 | 5 | 2 | 2 |
L96A1 | Unlock2 | Sniper | 5 | 6 | 95 | Bolt - action |
5 | 1.6 | Single | 5 | 2/1.5/0.8 | 0.005 | 2 (3.5) | 4 - 5.2 | 0.25 | 5 | 2 | 2 |
M16A2 | USMC | Assault/Medic | 30 | 5 | 30 | 900 | 4.4 | 1.2 | Single / Burst | 0.3 | 1.5/1.3/1 | 0.8 | 0.2 (2) | 0.1 - 0.6 | 0.8 | 1.67 | 4 | 6 |
AK-101 | MEC | Assault/Medic | 30 | 5 | 37 | 600 | 5 | 0.7 | Single / Auto | 0.45 | 1.3/1.2/1 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.8 | 1.67 | 3 | 5 |
AK-47 | China | Assault/Medic | 30 | 5 | 38 | 600 | 4 | 1.2 | Single / Auto | 0.45 | 1.3/1.2/1 | 0.8 | 0.2 (2.3) | 0.4 - 0.6 | 0.8 | 1.67 | 3 | 4 |
SCAR-H | SEAL | Assault | 30 | 5 | 34 | 600 | 4 | 1.2 | Single / Auto | 0.43 | 1.3/1.2/1.1 | 0.9 | 0.21 (2) | 0.3 - 0.5 | 0.7 | 1.43 | 3 | 5 |
L85A2 | Euroforce | Assault | 30 | 5 | 34 | 600 | 4.3 | 1 | Single / Auto | 0.4 | 1.3/1.2/1 | 0.8 | 0.2 (2) | 0.05 - 0.5 | 0.8 | 1.67 | 3 | 5 |
G3 | Unlock1 | Assault | 20 | 5 | 40 | 600 | 4.4 | 1.2 | Single / Auto | 0.4 | 1.3/1.2/1 | 0.8 | 0.2 (2.5) | 0.3 - 0.5 | 0.7 | 1.67 | 3 | 4 |
FN2000 | Unlock2 | Assault | 30 | 5 | 34 | 600 | 4.7 | 1.2 | Single / Auto | 0.43 | 1.3/1.2/1 | 0.8 | 0.22 (2.5) | 0.4 - 0.6 | 0.8 | 1.43 | 3 | 5 |
FAMAS | Euroforce | Medic | 30 | 5 | 30 | 900 | 4.5 | 1.2 | Burst / Auto | 0.35 | 1.5/1.3/1 | 0.8 | 0.1 (2) | 0.1 - 0.6 | 0.8 | 1.43 | 4 | 6 |
L85A1 | Unlock1 | Medic | 30 | 5 | 34 | 600 | 4 | 1 | Single / Auto | 0.3 | 1.5/1.3/1.2 | 0.8 | 0.3 (2.5) | 0.3 - 0.5 | 0.6 | 2.5 | 3 | 5 |
G36E | Unlock2 | Medic | 30 | 5 | 32 | 900 | 3.8 | 1.2 | Single / Burst | 0.25 | 1.3/1.2/1.1 | 0.8 | 0.17 (2.5) | 0.3 - 0.3 | 0.8 | 1.43 | 4 | 5 |
M249SAW | USMC | Support | 200 | 5 | 25 | 900 | 6.7 | 1.6 | Auto | 0.3 | 3.5/1.5/1 | 1 | 0.1 (2) | 0.25 - 0.45 | 0.5 | 1.67 | 4 | 7 |
RPK-74 | MEC | Support | 130 | 5 | 35 | 600 | 5.2 | 1.6 | Auto | 0.4 | 3/1.2/0.8 | 1 | 0.1 (1.1) | 0.25 - 0.45 | 0.5 | 1.67 | 3 | 5 |
Type 95 | China | Support | 100 | 5 | 25 | 900 | 4.2 | 1.5 | Auto | 0.4 | 3/1.5/1 | 1 | 0.1 (1.1) | 0.25 - 0.45 | 0.5 | 1.67 | 4 | 7 |
HK21 | Euroforce | Support | 200 | 5 | 33 | 600 | 7.1 | 1.6 | Auto | 0.3 | 3/1.2/0.8 | 1 | 0.1 (5) | 0.25 - 0.45 | 0.5 | 1.67 | 4 | 5 |
PKM | Unlock1 | Support | 100 | 5 | 45 | 450 | 6.3 | 1.8 | Auto | 0.35 | 3/1.2/0.8 | 1 | 0.15 (2.5) | 0.25 - 0.45 | 0.5 | 1.67 | 3 | 4 |
MG36 | Unlock2 | Support | 100 | 5 | 30 | 600 | 4.9 | 1.5 | Burst / Auto | 0.35 | 3/1.2/0.8 | 1 | 0.1 (10) | 0.25 - 0.45 | 0.5 | 1.43 | 4 | 6 |
M11-87 | USMC | Engineer | 7 | 25 (shells) | 8x30 |
60 | 1.18 + 0.67n | 0.7 | Single | 0.75 | 1/1/0.8 | 0.9 | 0.2 (3) | 3 - 3 | 1 | 1.25 | - | - |
S12K | MEC | Engineer | 7 | 7 | 8x12 |
- | 4 | 1.2 | Single | 1.5 | 1/1/1 | 0.9 | 0.2 (3) | 2 - 2 | 0.75 | 1.25 | - | - |
NOR982 | China | Engineer | 7 | 25 (shells) | 8x30 |
60 | 1.18 + 0.67n | 0.7 | Single | 0.75 | 1/1/0.8 | 0.9 | 0.2 (3) | 3 - 3 | 1 | 1.25 | - | - |
Benelli M4 | Euroforce | Engineer | 6 | 24 (shells) | 8x24 |
300 | 1.55 + 0.7n | 1 | Single | 0.9 | 1/1/0.8 | 0.9 | 0.2 (3) | 3 - 3 | 1 | 1.25 | - | - |
Mk3A1 | Unlock1 | Engineer | 7 | 5 | 8x15 |
300 | 5 | 1.3 | Auto | 1.5 | 1/1/1 | 0.9 | 0.3 (3) | 4 - 4 | 1 | 1.25 | - | - |
MP7 | Unlock2 | Engineer | 40 | 2 | 19 | 900 | 4.3 | 1.2 | Single / Auto | 0.6 | 1.3/1.2/1.1 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.7 | 1.43 | 6 | 8 |
MP5 | USMC | AT | 30 | 5 | 19 | 900 | 4.3 | 0.6 | Single / Auto | 0.6 | 1.4/1.3/1.2 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.7 | 1.25 | 6 | 8 |
PP-19 | MEC | AT | 45 | 2 | 19 | 900 | 4 | 1 | Single / Auto | 0.6 | 1.4/1.3/1.2 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.7 | 1.25 | 6 | 8 |
Type 85 | China | AT | 30 | 5 | 19 | 900 | 3.4 | 1.1 | Auto | 0.6 | 1.4/1.3/1.2 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.7 | 1.25 | 6 | 8 |
DAO-12 | Unlock1 | AT | 12 | 60 (shells) | 8x12 |
- | 0.575 + 0.625n | 0.8 | Single | 1.5 | 0.9/1/1 | 1 | 0.2 (3.2) | 3 - 3 | 1 | 1.25 | - | - |
P90 | Unlock2 | AT | 50 | 2 | 19 | 900 | 5 | 1.2 | Single / Auto | 0.6 | 1.3/1.2/1.1 | 0.8 | 0.2 (2) | 0.4 - 0.6 | 0.7 | 1.43 | 6 | 8 |
92FS | USMC | Pistol | 15 | 7 | 20 | - | 3.2 | 0.8 | Single | 0.5 | 1.4/1.2/1 | 0.5 | 0.15 (3.5) | 0.5 - 0.8 | 0.25 | 1.25 | 5 | 8 |
MP-444 | MEC | Pistol | 15 | 7 | 20 | - | 3.1 | 0.8 | Single | 0.5 | 1.4/1.2/1 | 0.5 | 0.15 (3.5) | 0.5 - 0.8 | 0.25 | 1.25 | 5 | 8 |
QSZ-92 | China | Pistol | 15 | 7 | 20 | - | 3.2 | 0.8 | Single | 0.5 | 1.4/1.2/1 | 0.5 | 0.15 (3.5) | 0.5 - 0.8 | 0.25 | 1.25 | 5 | 8 |
Grenades and Rockets Comparison
Weapon | Army | Class | Extra Ammo | Explosion Damage | Radius | Force | Arming Time | Velocity | Reload Time | Draw Time | Zoom Magnification |
---|---|---|---|---|---|---|---|---|---|---|---|
M203 | USMC | Assault | 5 | 150 | 4.5 | 7 | 0.3 | 50 | 3.79 | 1.58 | 1.43 |
GP-25 | China | Assault | 5 | 150 | 4.5 | 7 | 0.3 | 50 | 3.71 | 1.21 | 1.43 |
GP-30 | MEC | Assault | 5 | 150 | 4.5 | 7 | 0.3 | 50 | 3.71 | 1.21 | 1.43 |
L85A2 GL | Euroforce | Assault | 5 | 150 | 4.5 | 7 | 0.3 | 50 | 4.7 | 1.1 | 1.43 |
FN2000GL | Unlock2 | Assault | 5 | 150 | 4.5 | 7 | 0.3 | 50 | 3.79 | 1.17 | 1.43 |
Grenade | All | All | 3 | 140 | 9 | 5 | 4 | 25 | 0.95 | 0.6 | - |
SRAW / Eryx | All | AT | 5 | 125 | 2 | ? | instant | 30 | 9.12 | 1 | 1.18 |
RPG | Rebels | AT | 5 | 125 | 2 | ? | instant | 50 | 4 | 1.33 | 2 |
Index
- Expl Damage: Explosion damage
- Radius: Radius of Explosion
- Force: Force of the explosion
- Ex Ammo: Extra Ammo
- Reload Time: Reload time (s)
- Draw Time: Draw time (s)
- Zoom Magn: Zoom magnification (fold)
Terminology
Base Deviation: This is the base amount that each shot will deviate from the aim point per shot, the higher this number, the lower the initial accuracy per shot. Range to the target is a factor in this modifier, the closer the target, the smaller the deviation cone will be. (This is referred to as minDev in the game files so it is usually referred to by people as “minimum deviation” but that is not an accurate description of what the value represents.)
Deviation Mod When Standing / Crouching / Prone: This is a stance modifier where Base Deviation is multiplied by the stance. Some weapons are severely affected by stance (light machine guns) while others (pistols, sniper rifles) are not modified by stance. In general, prone is more accurate than kneeling which is more accurate than standing. If a weapon has a dash listed, it suffers no penalty for stance. Shotguns, Pistols, and Sniper Rifles have no stance adjustment, which is important to note.
Deviation Added per Shot: Another modifier, this number is added Base Deviation for each additional shot beyond the first in a given time period, and is cumulative up to the (maximum) in parentheses. For best accuracy, a slight pause between shots is recommended, as this pause “resets” the Deviation per Shot.
Deviation Mod When Zoomed: The Zoomed modifier is applied to each shot after the other Deviation results are calculated. In most cases, accuracy is higher when zoomed.
Recoil: Each shot beyond the first has Recoil added to the Deviation. Recoil is cumulative, and the two numbers reflect horizontal (left and right) and vertical (up) effects. This is what causes the “muzzle climb” you see in game when firing multiple rounds. For best accuracy, use shorter bursts or shoot slower.
Recoil Mod When Zoomed: When zoomed, the effects of Recoil can be reduced. The Recoil is multiplied by the Recoil Mod. A dash indicates no change, as in the case of the Pump Shotguns.
Shots to Kill Non Armor: The amount of shots (to the body) that are required to kill a full health enemy wearing no armor.
Shots to Kill Armor: The amount of shots (to the body) that are required to kill a full health enemy wearing armor.
Deviation Calculations
The formula is [ (Base Deviation * Stance) + (Additional Shots) ] * (Zoom Mod) + [(Recoil) * Recoil Zoom Mod]
With additional shots not greater than the maximum addition, and zoom modification equals one when not zoomed.
To put this all together, let’s run an M16A2 and a SVD through the formula and compare.
M16A2
- Base Deviation 0.3
- Dev Mod Standing/Crouching/Prone: 1.5/1.3/1
- Dev Added Per Shot: 0.2(2)
- Dev Mod Zoomed: 0.8
- Recoil: 0.1-0.6
- Recoil Mod Zoomed: 0.8
SVD
- Base Deviation 5.0
- Dev Mod Standing/Crouching/Prone: 2.0/1.5/0.8
- Dev Added Per Shot: 2(3.5)
- Dev Mod Zoomed: 0.01
- Recoil: 4.5-6.0
- Recoil Mod Zoomed: 0.25
Standing, single shot, not zoomed
M16A2: [ (0.3 * 1.5) + (0) ] * (1) + [0 * 1] = 0.45 Deviation
SVD: [ (5.0 * 2.0) + (0) ] * (1) + [0 * 0.25] = 10.0 Deviation
Standing, two shots, not zoomed
M16A2: [ (0.3 * 1.5) + (0.2) ] * (1) + [0.1 * 1] = 0.75 Deviation on second shot
SVD: [ (5.0 * 2.0) + (2.0) ] * (1) + [4.5 * 1] = 16.5 Deviation on second shot
Standing, three shots, not zoomed
M16A2: [ (0.3 * 1.5) + (0.2 + 0.2) ] * (1) + [(0.1 + 0.1) * 1] = 1.05 Deviation on third shot
SVD: [ (5.0 * 2.0) + (3.5) ] * (1) + [(4.5 + 4.5) * 1] = 22.5 Deviation on third shot.
As you can see, the SVD would have trouble hitting a barn when not zoomed. But let’s zoom the two while prone and compare.
Prone, one shot, zoomed
M16A2 [ (0.3 * 1.0) + (0) ] * (0.8) + [0 * 0.8] = 0.24 Deviation
SVD: [ (5.0 * 0.8) + (0) ] * (0.01) + [ 0 * 0.25] = 0.04 Deviation
In this example, the M16 got a bit better when zoomed and prone, but the SVD has less than a fifth the deviation of the M16 in this mode.
Prone, two shots, zoomed
M16A2: [ (0.3 * 1.0) + (0.2) ] * (0.8) + [(0.1) * 0.8] = 0.48 Deviation on second shot
SVD: [ (5.0 * 0.8) + (2.0) ] * (0.01) + [ 4.5 * 0.25] = 1.185 Deviation on second shot
What this shows us is that the SVD performs poorly in rapid fire mode, even while zoomed, and that there should be a slight pause between shots for best effect.