WeaponsAlong with all 12 weapons from UT2003 (most of which are slightly modified), the game includes four bonus weapons correlating to the Onslaught game mode. These weapons, however, can be included in other modes. Additional weapons can be included using mods and mutators. Shield Gun(Weapon Slot 1) The standard melee weapon for all combatants, the DD280 Riot Control Device combines lethal piston power with a unique rechargeable plasma barrier that can reflect enemy projectiles and energy beams. Unless certain mutators are activated, all players start with this weapon. - Primary Fire: Deals a close-ranged piston attack, dealing damage and knocking them away. Holding down the Fire button instead causes the piston to charge up, dealing increased damage and knockback when the player releases the Fire button. In addition, players can fire at the ground while jumping to perform an "impact jump" to propel themselves farther up.
- Secondary Fire: Emits a plasma barrier that reflects enemy projectiles and energy beams while the Fire button is held down. Keeping the barrier up costs energy, which automatically recharges over time.
Assault Rifle(Weapon Slot 2) The standard weapon for all combatants, the AR770 combines fully-automatic firepower with an underbarreled M355 grenade launcher. Unless certain mutators are activated, all players start with this weapon equipped. - Primary Fire: Standard weapon fire at a rapid-fire rate.
- Secondary Fire: Launches grenades (at a slow rapid-fire rate) that bounces off of surfaces before detonating (either on its own or after impacting a target). The grenade`s trajectory is directly influenced by the player`s movement. Players start with a very limited amount of grenades.
Bio-Rifle(Weapon Slot 3) The GES BioRifle launches globs of toxic Tarydium waste that stick onto surfaces. - Primary Fire: Launches simple clumps of sludge in a rapid-fire rate.
- Secondary Fire: Launches simple clumps of sludge. Holding down the Fire button instead slowly charges up the Bio Rifle with additional ammo, launching a much larger wad of sludge when the player releases the Fire button. Larger wads deal additional damage on direct impact and, when impacting other surfaces, burst into smaller clumps of sludge.
While these globs are deadly on direct impact, they also explode shortly after being adhered to surfaces (dealing damage to enemies near it). Players can also expand these globs by firing additional sludge at them. Mine Layer(Onslaught Weapon, Weapon Slot 3) The Spider Mine Layer is used for deploying autonomous mobile proximity mines (known as "spider mines") used both against personnel and vehicles. Each mine remains stationary until it detects an enemy (combatant or vehicle) in its proximity, when it jumps on that enemy and detonates. If the mine hits a wall while deploying or moving, it also detonates. - Primary Fire: Launches mines in a very slow rapid-fire pace. If the user has eight non-detonated spider mines out, then this function does nothing.
- Secondary Fire: Calls all of the user`s deployed spider mines to move to the user`s location.
Shock Rifle(Weapon Slot 4) The ASMD Shock Rifle is a multi-purpose energy rifle. Along with an accurate burst of energy, it can also fire a large slow-moving projectile. - Primary Fire: Fires instantaneous beams of energy with pin-point accuracy in a slow rapid-fire rate.
- Secondary Fire: Launches powerful slow-moving energy projectiles (later known as the "Shock Ball" or "Shock Core") in a rapid-fire rate.
As a more-advanced technique, players can shoot the Secondary Fire energy projectiles with the Primary Fire energy blast to cause the unstable projectile to explode, dealing its direct-impact damage to all enemies in its blast radius. A second version of the Shock Rifle, also known as "Instagib Rifle", is used when either the InstaGib or Zoom InstaGib mutators are enabled. All attacks with them instantly kill enemies. When the regular InstaGib mutator is enabled, their Secondary Fire functionality is disabled. When the Zoom InstaGib mutator is
enabled, their Secondary Fire is replaced with a zoomable scope (similar to the Lightning Gun and Sniper Rifle). The Zoom InstaGib version also overpenetrates objects. Link Gun(Weapon Slot 5) The Advanced Plasma Rifle v23 is a multi-purpose plasma rifle. Along with its ability to fire a barrage of plasma projectiles in a very fast rate, users can also emit a constant stream of plasma energy (which can be "linked" with other teammates to deliver a more powerful attack). - Primary Fire: Fires fast-moving green blasts of plasma in a very fast rapid-fire rate. These projectiles move faster over time.
- Secondary Fire: Expels a constant beam of green plasma energy (with a limited reach) as long as the Fire button is held down. When it is fired at a teammate, it "links" up with that teammate, allowing them to deal additional damage with both functions of the Link Gun.
Minigun(Weapon Slot 6) The T23-A 23mm rotary cannon sprays bullets in two firing modes: fast (for a higher rate-of-fire) and slow (for better accuracy and damage). Their ammunition pool is shard with the Assault Rifle. - Primary Fire: Standard weapon fire at a fast rapid-fire rate.
- Secondary Fire: Alternate weapon fire that sacrifices a fast rapid-fire for better accuracy and bullet damage.
Flak Cannon(Weapon Slot 7) The Flechette Cannon (better known as the Flak Cannon) is a handheld cannon that serves as both the game`s shotgun (as it launches flechettes at a wide spread) and grenade launcher (as it can also launch a powerful impact grenade projectile). - Primary Fire: Sprays blasts of flechettes at a slow rapid-fire rate. Each piece can bounce off of a single surface.
- Secondary Fire: Launches a Flak Grenade at a slower rapid-fire rate. These grenades explode on impact, dealing high damage in its blast radius and launching additional flechettes.
Grenade Launcher(Onslaught Weapon,Weapon Slot 7) The MGG Grenade Launcher fires a barrage of magnetic remotely-detonated grenades that bounce off of surfaces and can stick onto enemies (both vehicles and combatants) before it settles. - Primary Fire: Launches grenades in a slow rapid-fire pace. If the user has eight non-detonated MGG grenades out, then this function does nothing.
- Secondary Fire: Detonates all of the user`s MGG grenades. Can be held down to detonate grenades shortly after they are launched.
Rocket Launcher(Weapon Slot 8 ) The Tri-barrel Rocket Launcher is a multi-barrel launcher that fires rocket-propelled grenades. While each rocket can be fired consecutively, users can load additional rockets for a three-warhead volley. - Primary Fire: Launches a slow-moving pinpoint-accurate rocket sequentially in a slow rapid-fire pace.
- Secondary Fire: Same as Primary Fire, but holding down the Fire button slowly loads additional rockets that can be launched simultaneously (either when three rockets are loaded, the player runs out of additional rockets, or the player releases the Fire button), before repeating the process over. Pressing the Primary Fire button while loading rockets instantly launches them in a tight spiral formation (instead of a wide horizontal spread).
Additionally, players can fire homing rockets by keeping their weapon pointed at an opponent, until their cursor is changed, before launching rockets. AVRiL(Onslaught Weapon, Weapon Slot 8 ) The Anti-Vehicle Rocket Launcher (or AVRiL for short) is a single-shot launcher that fires powerful anti-vehicle rocket-propelled grenades. - Primary Fire: Launches a powerful slow-moving pinpoint-accurate rocket sequentially in a very slow rapid-fire pace.
- Secondary Fire: Although it does nothing on its own, holding down the Fire button while targeting an enemy vehicle causes the user to zoom in and remain locked on that vehicle. All of the user`s AVRiL rockets homes in on that target while locked.
Lightning Gun(Weapon Slot 9) The Lightning Gun is a high-power marksman energy rifle that launches an instant-hit lightning bolt with pinpoint accuracy. It also provides a unique multi-level zoomable scope and deals double damage on headshots. - Primary Fire: Standard firing mode, firing a pinpoint-accurate high-powered shot in a slow rapid-fire rate.
- Secondary Fire: Toggles the scope. Holding down the Fire button when enabling the scope increases its magnification.
Sniper Rifle(Weapon Slot 9) Returning from the original Unreal Tournament, the Sniper Rifle is a semi-automatic high-powered marksman rifle with a usable sniper scope. Like the Lightning Gun, it deals double damage on headshots. - Primary Fire: Standard firing mode, firing a pinpoint-accurate high-powered shot in a slow rapid-fire rate.
- Secondary Fire: Toggles the scope. Holding down the Fire button when enabling the scope increases its magnification.
Redeemer(Weapon Slot 0) The Redeemer is a rare handheld single-shot thermonuclear launcher that fires a large slow-moving missile. When the missile strikes a solid surface (or other object), it sends out a gigantic shockwave that instantly pulverizes every enemy in its colossal blast radius. Along with standard fire, players can guide the missile`s path using an on-board camera (where it can be detonated mid-air). - Primary Fire: Standard firing mode.
- Secondary Fire: Same as Primary Fire, only the player is then controlling the missile`s trajectory using using an on-board camera. While controlling the missile, they have no control over their character`s movement or vision. By pressing either Fire button, the missile can be detonated mid-air.
Missiles launched by this weapon can be shot at by enemy gunfire, causing it to prematurely explode like a standard Rocket Launcher rocket without triggering its payload. Ion Painter(Weapon Slot 0) The Ion Painter is a rare weapon that emits a low-powered laser beam. While it seems harmless at first, locking it down on a particular spot (visible to the sky) marks the location for a destructive VAPOR Ion Cannon blast from an orbiting satellite (that pulverizes enemies in its colossal shockwave). - Primary Fire: Emits the targeting beam. While it uses no ammunition to emit the beam, it uses ammunition to successfully mark a target.
- Secondary Fire: Toggles the scope.
Target Painter(Onslaught Weapon, Weapon Slot 0) An alternate version of the Ion Painter, the Target Painter is a rare weapon that emits a low-powered laser beam. While it seems harmless at first, locking it down on a particular spot (visible to the sky) marks the location for a bombing run from a Phoenix Bomber (that pulverizes enemies in its path). - Primary Fire: Emits the targeting beam. While it uses no ammunition to emit the beam, it uses ammunition to successfully mark a target.
- Secondary Fire: Toggles the scope.
Translocator(No Weapon Slot, uses its own Translocator Key with the default as "Q") The Translocator is a handheld personal teleportation device consisting of a source module (which the user holds) and a destination module (a disc which is launched from the source module). It is a multi-purpose device, allowing players to escape from danger, reach areas impossible by other means, and navigate through difficult areas easier. All players start with this weapon if it is enabled for the match. - Primary Fire: Launches the Destination Module in an arc. Pressing it again while the Destination Module is out causes it to instantly teleport back to the Source Module.
- Secondary Fire: Attempts to teleport the user to the location of the Destination Module, teleporting the Destination Module back to the Source Module. Each player has a limited amount of "charges" that regenerate (preventing players from spamming it).
While it`s used as a utility device, it can also serve as a weapon by telefragging enemies (instantly killing them if done successfully). This is done by having an opponent directly on the location of the Destination Module and then teleporting them. As a note, teleporting with the Translocator while holding the Flag in Capture the Flag mode causes that player to drop the Flag. In addition, the Destination Module is highly-noticable and can be shot by enemy gunfire. Attempting to teleport to a broken Destination Module causes that player to instantly die. In addition, the Destination Module has a built-in free-looking camera that can be accessed by pressing the Translocator Key while the Translocator is equipped. Along with surveillance, it can also be used to determine if it was destroyed by an enemy player. |