Weapon | Description |
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Fists | The Fists are a melee weapon that do minimum damage, but because the flashlight can also be used as a melee weapon and does twice the amount of damage, the fists are absolutely worthless except in the BFG Edition. The only time where the fists are a worthwhile weapon is when the player has a Berserker powerup which allows the player to kill all of the non-boss enemies with a single punch, though as the Berserker powerup restricts the player to only using the fists, this isn`t a revolutionary idea. |
Flashlight | The Flashlight`s primary use is to provide light in the game`s dark and moody levels. However, it can also be used as a melee weapon in desperate situations, except in the BFG Edition, where the flashlight is armour-mounted. |
Pistol | The Pistol is the first non-melee weapon the player receives. It is a very weak weapon and is most useful early in the game when it is the only non-melee weapon the player has, though it`s also good for use against zombies so as to save ammo for other weapons. The Pistol can hold 12 bullets in a clip. |
Shotgun | The shotgun is a powerful close range weapon with a slow rate of fire. It holds 8 shells in a clip and due to its power and many ammo pickups it is extremely useful throughout the first half of the game, before becoming massively overshadowed by more powerful guns, though the shotgun is less useful by then anyway as you begin to meet enemies you don`t want to come even remotely close to. After this point it is mostly only good for use against melee-only enemies like Maggots and Wraiths. |
Machine Gun | The Machine Gun is the first fully automatic weapon the player receives. It has a very high rate of fire, very low damage and a large, 60 round clip. Due to its high rate of fire and low damage the Machine Gun burns through ammo very quickly, but remains handy for most of the game. |
Chain Gun | The Chain Gun is a powerful weapon which has a rate of fire equal to that of the Machine Gun, but does more than twice as much damage. It also carries a 60 round clip, like the machine gun. It doesn`t become useful for quite a while after it is found, until the player begins finding very large, slow-moving enemies with a lot of health. |
Plasma Gun | The Plasma Gun is an automatic energy weapon which fires bursts of blue plasma. It holds 50 cells in a clip. Likely the best all-around weapon in the game, as it is effective against all but the most powerful of enemies and ammo for it is extremely plentiful. |
Rocket Launcher | The Rocket Launcher is an explosive weapon which fires rockets (duh). It can carry 5 rockets in a clip, and is devastating against lesser enemies, and highly effective against more powerful foes like Arch-Viles and Mancubi. |
BFG 9000 | The BFG 9000 is the most powerful weapon in Doom 3. It can carry 4 BFG cells in a clip, and its projectiles cause constant damage over time to everything except the player for the entire time they spend floating through the air, before exploding in a vibrant green burst that causes absolutely astonishing amounts of damage to anything caught in the (huge) blast radius. Completely devastating against basically everything, only the most powerful demons can withstand even one blast from the Big Fantastic Gun. |
Chainsaw | The Chainsaw is a staple weapon of the Doom series, and it is a very powerful melee weapon, surprisingly dangerous at close range against anything from Zombies to Pinky Demons to even Revenants and Cacodemons, though getting close to the latter enemies long enough to saw them isn`t really recommended. |
Grenades | Grenades are a throwable explosive, and the player can carry 50 of them at once. The Grenades can be cooked to have a shorter detonation time, but because of their tendency to bounce after being thrown, and the extremely wonky physics which send said bouncing bombs flying in random directions, the grenades are useless. |
Soul Cube | An artifact created by the Martian race to stop a previous demonic incursion, the Soul Cube is a special weapon in Doom 3. After the player has killed five enemies (in any manner) the Cube will be charged and can be used. When used, the Soul Cube will track down and instantly kill the enemy with the largest amount of hit points within its radius and transfer its remaining life points to heal the player. Only boss enemies can survive a hit from the soul cube, but the player will still get health even if the enemy survives the attack. When playing on Nightmare difficulty the player begins the game with the Soul Cube, to counter the unreasonable difficulty level`s penalty of having the player`s health constantly draining. |