Multiplayer Maps - Available Modes
Asylum - DM, SDM, TDM, STDM, ELM, TELM, CON
Cafeteria - DM, SDM, TDM, STDM, ELM, TELM, CON
Campus - DM, SDM, TDM, STDM, ELM, TELM, CON
Construction - DM, SDM, TDM, STDM, ELM, TELM, CON
Dead Wood - CTF, SCTF, CA
Depot - CTF, SCTF, CA
Docks - DM, SDM, TDM, STDM, ELM, TELM, CON
Evacuation - DM, SDM, TDM, STDM, ELM, TELM, CON
Facility - CTF, SCTF, CA
Factory - DM, SDM, TDM, STDM, ELM, TELM, CON
Heliport - CTF, SCTF, CA
High Tech - DM, SDM, TDM, STDM, ELM, TELM, CON
Labs - CTF, SCTF, CA
Office - DM, SDM, TDM, STDM, ELM, TELM, CON
Refinery - DM, SDM, TDM, STDM, ELM, TELM, CON
SpillKill - CTF, SCTF, CA
Stockpile - DM, SDM, TDM, STDM, ELM, TELM, CON
Streets - CTF, SCTF, CA
Waterworks - DM, SDM, TDM, STDM, ELM, TELM, CON
CAMPUS
Talented snipers are definitely considered the big men on Campus. The central courtyard is a danger zone for casual players if a sniper armed with a Type-7 Particle Weapon is perched in a window bay looking down on them. There are several interior corridors where gunners and melee fanatics can try to circumvent snipers, but a good sniper will know to expect this and be ready for anything.
CONSTRUCTION
Construction is an excellent map for players to hide and wait for just the right opportunity to surprise opponents. Building debris, stacks of drywall sheets, and tables provide excellent cover for leaners, making this site well-known for protracted showdowns between experienced shooters.
DOCKS
The docks on the waterfront offer both interior and exterior shooting galleries. The large outdoor shipping yards host great firefights with players using shipping containers for cover while exchanging volleys of bullets. The inside locations, such as a packing room and some small side offices, are better for one-on-one shootouts between friends. And snipers have no shortage of perches and posts for practicing their deadly art.
EVACUATION
Good snipers can evacuate their opponents to the great beyond on this map, which offers a rooftop arena full of ventilation shafts and air-conditioning units. While the roof will certainly be a central area for combat-hungry players, plenty of gunfire can be exchanged in interior locations too. Slo-Mo matches on this map can even the odds against favored snipers by giving the carrier a chance to avoid the lightning-fast rounds from the Type-7 Particle Weapon.
FACILITY
The Facility map is based on the Vault environment from the single-player game. It’s filled with small labs, science equipment, and no shortage of crates and boxes that can be used for hiding spots during high-frag Capture the Flag matches. The map is small compared to the other CTF map, Streets, which definitely keeps the action frantic. The best feature of this map is the plethora of yellow barrels, which can be popped like party favors when a player is spied standing dangerously close.
FACTORY
This factory produces one thing and one thing only: corpses. An assembly line of mayhem runs right through the middle of this map, providing an open-air arena where braver players can stand their ground. However, the machine shops and storage rooms off the central area are cavities where stealthy soldiers can practice the finer arts of sneaking and shooting the legs out from under their opponents. This map has also been infused with some killer weaponry, such as the Type-7 Particle Weapon. Memorize the weapon locations, and as soon as the green flag is dropped on the chaos, make a beeline for the good stuff.
HIGH TECH
This small map is perfect for duels or game with a limited number of players. The tight hallways and shrunken rooms keep the round on full throttle, as players have few places to effectively hide from the competition. Most of the lab spaces are surrounded by windows, too, so it’s easy to peer into rooms as you run by them at top-speed, desperately trying to identify a target while fleeing from a pursuer.
OFFICE
Somebody’s working late tonight. The Office map is two stories of fragging madness, especially if you can lure a few players into the central lobby where few environmental features impede the unloading of heavy artillery. The individual offices upstairs, and the winding corridors that connect them, moderate only the speed of kill shots, not the intensity. Play hide-and-seek games within the cubicle farms, crouching down and waiting for just the right moment to spring up and drop a few slugs into an unsuspecting passerby. Some might call that camping—but the game registers it only as points.
REFINERY
The Refinery is another small map, which guarantees high-scoring matches thanks to intense firefight situations. The architecture is based on the wastewater treatment plant, so the cramped rooms are full of generators and storage tanks with sewage and water pipes spidering out in every direction. Most of the hallways are dank and dingy—so learn to make the most of such a low-light scenario. Hiding becomes easier, as running players are more likely not to
notice slightly out-of-place shadows and outlines.
STREETS
The Streets is a much larger Capture the Flag map than Facility. A major avenue runs straight through the center of the map and connects the two flag bays—but getting from “here” to “there” is no trip down easy street. Repeating guns near the flag bays with unlimited ammunition will quickly chew up oncoming players. Sound attack and defense strategies and team cooperation are the keys to winning a CTF match on this map.
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