Game TypesBecause CSS is built on the modification friendly Source Engine, there are a multitude of ways to play the game. Some of the types are available right out of the box, others are created by custom maps, plugins, addons or a combination of these. Every map indicates what game mode it was meant to be played as by its prefix. For example, de_dust2, using the "de_" prefix was made for demolition (also known as defusal) gameplay. Game Mode | Custom | Maps | Info |
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Hostage Rescue (CS_) | No | Both | Hostage rescue maps set the counter terrorists against a hostage situation. There are usually four hostages which are housed near the terrorist spawn point, and the terrorists must guard them until the round`s time runs out. Counter terrorists must rescue the hostages by activating them and make their way back to a spot near the counter terrorist spawn, which will win them the round. Even if some of the hostages are killed, if all remaining ones are saved, the counter terrorists still win. There is also the option of simply killing the opposing side to win the round, and that is the most employed tactic of most teams in the game. These maps are allegedly terrorist favored, as they can just camp near their spawn, and either let the round time run out or pick of incoming counter terrorists as they make their way into the premise | Demolition (DE_) | No | Both | Demolition is the standard in competitive play. The counter-terrorists win by eliminating all terrorists when the bomb is not planted, defusing the bomb when it is planted or preventing the terrorists from planting the bomb within the time limit. The terrorists win by eliminating all counter-terrorists or planting the bomb and having it explode. Official Counter-strike leagues and competitions mainly play de_ maps for their balance ( dust2 is considered one of the most balanced maps of any online game) as it doesn`t really give any side the chance to camp properly. | Assassination (AS_) | Yes | Custom | In Assassination the counter terrorists must escort the, also counter terrorist, VIP to a helicopter or eliminate all terrorists to win. The terrorists must eliminate the VIP to win or prevent the VIP from reaching the helicopter within the time limit. This gameplay mode is not officially supported in CSS, but it was an official mode in 1.6 | Aim (Aim_) | Yes | Custom | Aim maps are, mostly symmetrical, team deathmatch arena`s that are made to aid players in testing and improving their aiming skill while using the objects in the map as cover. | Fight Yard (FY_) | Yes | Custom | Fight Yards are team deathmatch arena`s similar to Aim maps but more oriented towards fun use of the engine or map editor. | Glass/Break | Yes | Custom | These maps focus on the ability to demolish the environment, mostly floors, around the player and the interaction created with it. | Grenade War (HE_) | Yes | Custom | These maps focus on a grenade throwing team deathmatch. | Knife Arena (KA_) | Yes | Custom | These maps focus on a team deathmatch with only the knife as a weapon. | Surf(SURF_) | Yes | Custom | Surf maps let the player slide along the side of triangular objects acquiring more and more forward speed while traveling along the set paths of the map. To surf, one jumps on the object they wish to surf on (usually an equilateral or isosceles triangle), and holds the key opposite to the side they`re surfing on i.e. `A` if they`re on the right side of the triangle, `D` if they`re on the left side. Do not press `W` or `S` as they will make you either stop completely, or slowly slide down the polygon. Use the mouse to judge where you want to go, and stay as low as you possibly can on the triangle for maximum speed. | Slide(SLIDE_) | Yes | Custom | This game type is like surf only on a 2D plane. Players are propelled forward at high speed while dodging obstacles.Like surf, there is usually a powerful weapon at the end as a reward for finishing the map. | Death Run(DEATHRUN_) | Yes | Custom | In Death Run, Counter Terrorists must navigate a series of obstacles while the terrorist are constantly setting off traps from the safety of a command center in the middle of the map. There usually has to be a much greater number of CTs than terrorists on the map for balance (there are usually one or two terrorists a map) and, like slide and surf, there is usually a weapon at the end of the map which the CTs can use to kill the terrorists. | Zombie Mod(ZM_) | Yes | Custom | Zombie Mod redefines the two teams in CSS to zombies and living. The zombies have a lot of health points, run faster, can turn the living into a zombie by stabbing them with their only weapon, the knife. The living sometimes get unlimited ammunition but this varies per server. At the start of the round everyone is on the living side. After a short period of time one player is automatically turned into a zombie and the madness will begin. | GunGame(GG_) | Yes | Both | Gun Game is a popular mod which focuses, as the name suggests, entirely around the player`s weapons. Rather than allowing players to purchase the firearm of their choice, each player starts with a weak handgun. After every one or two kills, the player "levels up" and his weapon is replaced by the next in order of progression. Players thus race through the list of guns available, going from handguns to shotguns to sub-machine guns to rifles until they finally end with a single grenade. The first person to score a grenade kill wins the game. Gun Game servers typically organize players into two teams, though this is not necessary. Some retain CSS` signature round-type system, while others function according to deathmatch (instant respawn) rules. |
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