Assault Rifles/Battle Rifles
== AK-101 ==
The AK-101 appears in the game, modeled with an AKM style gas block. It is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents factions` Assault and Medic classes. The AK-101 comes with two magazines taped together "jungle style", and the Assault class` AK-101 also has a GP-30 grenade launcher equipped. It combines the accuracy of the USMC`s M16A2 and the full auto hitting power of the PLA`s AK-47.
The reload animation always shows the player character flipping the jungle-taped magazines and loading the alternate magazine, even if one was logically already emptied. The game also still follows the same reload logic of completely deleting the contents of the original magazine, despite the animation.
The AK-101 is not a standard weapon for any conventional army in real life, and is too uncommon for unconventional militaries like Rebels and Insurgents to use.
== AK-47 ==
The AK-47 is the main weapon of the Chinese Assault and Medic classes, and is also used by the MECSF Medic class. The Assault class` AK-47 is fitted with a GP-25 grenade launcher as described below.
The AK-47 is anachronistic for the Chinese PLA in reality, as the standard issue weapon for modern Chinese forces is currently the Norinco QBZ-95, having phased out the older Chinese AK-47 analogues, the AK-47 #Type 56|Type 56 and the Type 81.
== AKS-74U ==
The AKS-74U is the main weapon of the MEC, Spetsnaz, Rebels, and Insurgents` Special Forces classes. Its stats are mostly identical to the USMC counterpart, the M4A1. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game, and has a very short handguard akin to the JG "AK Beta-F" airsoft rifle.
== FAMAS F1 ==
The default assault rifle of the EU Medic is the FAMAS F1. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. The FAMAS F1 is equipped with a scope.
== FN F2000 ==
The FN F2000 is the default option of the British SAS Assault class and the second weapon unlock for the other factions` Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player`s advantage on standing targets since it means a burst to the torso will often cause one`s aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.
The SAS didn`t use the F2000 in real life; their main rifles are the foreign-made M16 rifle series #Diemaco/Colt Canada C8 Carbine|Colt C8 and Heckler & Koch rifles.
== FN SCAR-H ==
The first generation battle rifle version of the FN SCAR, the FN SCAR-H is exclusively used by the US Navy SEALs` Assault class. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L`s 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel.
It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.
== FN SCAR-L ==
The first generation FN SCAR-L is the main weapon for the US Navy SEALs Special Forces class, and is the also second weapon unlock for the Special Forces class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip.
== Heckler & Koch G3A3 ==
The Heckler & Koch G3A3 is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.
== Heckler & Koch G36C ==
The Heckler & Koch G36C is the first weapon unlock for the Special Forces class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. Interestingly, the in-game underbarrel rail is full-length, covering the entire bottom of the forearm instead of just the front.
== Heckler & Koch G36KV ==
Another G36 variant in the game is the Heckler & Koch G36KV, the export version of the G36K carbine, referred to as the "G36K" in-game. The weapon is exclusively used by the SAS Special Forces class. It is capable of fully automatic fire and (incorrect) 3-round burst. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K`s, and also has a strip of underbarrel rails.
== Heckler & Koch G36KV (as "G36E") ==
The same Heckler & Koch G36KV model with with an extended barrel and foregrip appears as the "G36E", which refers to an export variant of the original full-length G36. It is the British SAS Medic class main weapon and the second weapon unlock for the Medic class.
== Heckler & Koch G36KV (as "MG36") ==
The same Heckler & Koch G36KV model modified with a long barrel, bipod (replacing the underbarrel rails), and using Beta-C drums appears as the "MG36", which refers to a rare LMG variant of the G36. It is the main weapon for the British SAS Support class and the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the "MG36."
== Heckler & Koch HK53 ==
The Heckler & Koch HK53 appears in the hands of the EU Special Forces class as the "HK53A3". The SAS also used the HK53 in real life, though in-game they have the G36KV instead. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire.
== L85A1 ==
The L85A1 is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.
== L85A2 ==
The L85A2 appears in the hand of the EU factions Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as mentioned below.
== M16A2 Rifle ==
The M16A2 rifle is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs` Medic class. The Assault class` M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2`s current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
== M4A1 Carbine ==
The M4A1 carbine (called the three-round burst "M4" in-game) is the main weapon of the USMC Special Forces class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.
A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1`s front sight disappears.
A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game.
== Norinco QBZ-95B ==
The Norinco QBZ-95B is the main weapon for the Chinese Special Forces class. Extremely accurate and above average damage, it is incorrectly labeled as the "QBZ-97" in-game, which is a full-length export variant using STANAG magazines. The charging handle does not reciprocate, even though the real weapon`s does.
It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn`t have any rounds in it) before loading it into the weapon. Incidentally, the magazine inspect motion became something of a staple for the "Project Reality" series of BF2 mods, with the reload animation of every single weapon involving a magazine inspect animation, a trait that carried all the way to "Project Reality" spiritual successor, "Squad".
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