Weekly Steam News Update: July 1st 7.1.2005
The weekly Steam news update for July 1st has arrived. This update provides more information concerning the CS_Assault remake for CS: Source as well as new player models. The relevant parts of the update follow:
Next week we're we're planning on releasing the remade version of cs_assault to Counter-Strike: Source owners. If you don't currently own CS: Source, you can purchase it through Steam via any of the Half-Life 2 packages. Along with the release of cs_assault, we'll be including a rebuilt version of the existing Terrorist model. Over the next few months we'll be expanding the model selections for both teams. -- redef
CSBanana points out that release candidate 6 of HLstatsX has been released. This CS: Source server tool provides live web-based statistics, a variety of administrative functions (including an advanced auto team balancer and auto retry banner), player rankings, and other nifty features. -- redef
The Valve Developer Community, a Valve-sponsored mod community site, has opened. Here’s part of the explanation from Erik Johnson’s email:
The new site should be treated like this mailing list -- as a place where you as developers can share information about how to make games using the Source engine. It should also a place where a number of people at Valve contribute fairly regularly, with the plan being to make it the most information-rich place on the Internet to learn about making a game using Source. -- redef
CSBanana points out that version 0.3.0.3 of NemoD has been released. NemoD is a server-side modification that incorporates additional administrative functions into for CS:Source. Features include a word filter, voting, weapon restrictions, and many other silly functions. -- redef
The VAC 2 "Questions" Thread in the official Steam Forums has been updated. Provided is all sorts of information concerning Valve Anti-Cheat 2; including technical support, permissible third party applications, bans, and more. -- redef A recent notice distributed to individuals on the HLDS mailing list indicates that all public servers are now welcomed to beta test Valve Anti-Cheat 2 (thanks CS-Nation). The notice can be read below, and a FAQ concerning VAC2 is also available.
As most of you know, VAC2 has been in beta for a few weeks. We're nearing release, but we need lots of servers to run the beta right now in order to complete our testing. -- redef
According to CS-Nation two new CS-based web comics have been published. The first of these comics is Counter Chronicles, and the second is Enpwnment. Both are in their infancy with just a handful of comics each, but nevertheless are worth a quick look. -- redef A small patch for CS: Source has been released. This patch updates those servers that are currently testing Valve Anti-Cheat 2. The change log follows.
-- redef
Amped eSports has interviewed Valve’s Doug Lombardi. Much of the interview concerns general Half-Life related topics, but in doing so information that pertains to CS is also revealed. Here’s a tidbit:
Patrick: HLTV set a new standard for game spectating, helping in large part to launch what we now know as eSports (competitive gaming). With the launch of SourceTV, what kinds of changes are on the way for the fanatical followers of gaming? Should we expect more updates and improvements down the line? -- redef
This week’s Steam news update contains two screenshots and a small description of the Source version of Cs_Assault (first mentioned yesterday).
The description follows, and screenshots can be viewed here.
We're happy that the recently released Counter-Strike: Source maps de_inferno and de_port have been so well received, and along those lines it's time to start talking about what's coming next. This week, we have a couple of screenshots from the remake of the classic Counter-Strike map cs_assault, which is now set in downtown Chicago. -- redef
In a forum post by Valve’s Jess Cliffe is word that a Source remake of the famed map Cs_Assault will incorporate changes that will be effective in removing the Terrorist advantage. Here’s the post:
Actually, while building Assault for source I've added a few things to make the map slightly less T-centric. One being another door into the warehouse. I've also changed some sight lines for the CT sniper deck building. Feel free to email and tell me what you think of these changes once the map has been released. -- redef
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