MutatorsNew Additions- Air Control - Changes the air control of all players to a configurable value.
- BigWheels - Enlarges each player vehicle`s wheel size (including hitbox) as they gain frags. Only available in Onslaught.
- Bonus Combos - Allows players to perform two additional Adrenaline Combos (each of which can be disabled by the mutator): Camouflage (Move Right x4, keeping a holographic projection of a static decoration in front of the player), and Pint-sized (Move Left x4, shortening the player`s character to half of their normal height at the cost of their crouching ability).
- Game Speed - Changes the overall game speed to a configurable value.
- Lightning Guns - Replaces all Sniper Rifle weapon and ammo pickups with their Lightning Gun counterparts.
- Lightweight Vehicles - Increases the knockback of vehicle collisions by a configurable value. Only available in Onslaught.
- Onslaught Weapons - Replaces every weapon and ammo pickup of certain weapons with another configured by the mutator. Weapons that can replace others include the AVRiL, Grenade Launcher, and Mine Layer.
- Sniper Rifles - Replaces all Lightning Gun weapon and ammo pickups with their Sniper Rifle counterparts.
- Species Statistics - See "Species Statistics" below.
- Stunt Vehicles - Players can make their wheeled vehicles jump by holding down and releasing the Crouch key. Only available in Onslaught.
- Super Berserk - Boosts the firing rate of all weapons, while having all players spawn with the Super Shield Pack.
- UDamage Reward - Players who are fragged while holding the Double Damage powerup drop that powerup with its remaining time intact.
- UT2003 Style - Increases the weapon switch speed while enabling the "Boost Dodge" physics bug (which allowed crafty players to perform a higher jump when performing a Wall Dodge and Double Jump at the same time).
- Vehicle Arena - Replaces every vehicle with the vehicle configured by the mutator (Manta, Scorpion, Raptor, HellBender, Goliath, Cicada, SPMA, and Paladin only). Only available in Onslaught. By clearing the single-player campaign with Mr. Crow, an additional vehicle can be unlocked: the TC-1200 "toilet car".
- Vehicle Pickups - Players who operate a vehicle can pick up weapons, ammo, and other items by driving over them.
- MutBonusVehicles - Added in the ECE Bonus Pack. Alternative way to change official pre-ECE Onslaught maps to their alternate version (with the DLC`s new vehicles). Does nothing otherwise.
In addition, the mutator list includes a UTV2004S mutator that is only used for dedicated game servers running the Unreal TV (UTV) 2004 plugin (which allowed other proxy servers to host spectators without degrading the server`s performance). This mutator enables spectators to freely roam around the map. Returning from UT2003Delayed Spawn and Floaty Cadavers do not return. In addition, the additional Adrenaline Combo mutators are now merged into one (see Bonus Combos). Some mutators have also been updated since UT2003. - Arena - Replaces every weapon and ammo pickup with the weapon configured by the mutator. All players spawn with that weapon only instead of the default Assault Rifle and Shield Gun.
- BigHead - Enlarges each player`s head size (including hitbox) as they gain frags, while shrinking them as they get fragged.
- InstaGib - Removes all weapon and ammo pickups from the game while having all players spawn only with a modified infinite-ammo Shock Rifle (whose shots instantly kill opponents, at the cost of no separate Secondary Fire function). Can be configured to allow Translocators and to allow players to "boost" teammates using the weapon`s high knockback. Not available in Assault, Onslaught, and InstaGib CTF.
- LowGrav - Reduces the gravity of all players and objects. Not available in Assault.
- No Adrenaline - Removes all Adrenaline pickups from the arena. Kills no longer grant Adrenaline.
- No SuperWeapons - Removes all Redeemer and Ion Painter pickups from the arena.
- QuadJump - Adds the ability to jump three times in mid-air. Not available in Assault.
- Regeneration - All players regenerate 5 health every few seconds.
- Slow Motion Corpses - Slows down the physics of player corpses.
- UT Classic - See "UT Classic" below.
- Vampire - Players gain health by damaging their opponents.
- Zoom InstaGib - Removes all weapon and ammo pickups from the game while having all players spawn only with a modified infinite-ammo Shock Rifle (whose shots instantly kill opponents). Its shots also overpenetrate targets (allowing multi-kills with a single shot), and its Secondary Fire function is replaced with a scope (similar to the Lightning Gun and Sniper Rifle). Can be configured to allow Translocators and to allow players to "boost" teammates using the weapon`s high knockback. Not available in Assault, Onslaught, and InstaGib CTF.
UT ClassicReturning from the PC version of Unreal Tournament 2003, UT Classic is a mutator that modifies the attributes of certain weapons to be more in-line with their original Unreal Tournament counterparts. While most of the weapon updates from the UT2003 version were streamlined into base UT2004, this version provides four weapon updates: - The Shock Rifle`s Primary Fire fires slower and deals more damage.
- The Minigun`s Primary Fire and Secondary Fire functions are reversed.
- The Rocket Launcher`s Primary Fire and Secondary Fire functions are heavily altered to their UT counterparts. Primary Fire is the same as the base weapon`s Secondary Fire (although altered to allow six rockets at once). Secondary Fire is the same, but instead fires the Assault Rifle`s grenades (with the rocket ammo type).
- The Lightning Gun weapon and ammo pickups are replaced with their Sniper Rifle counterparts.
Some of the other features from the UT2003 version are now either streamlined in-game (such as some of the HUD options and "shield stacking" prevention), or configurable as a mutator (such as the damage increase and the option to disable certain movement types). One feature that is always enabled is that the screen does not shake when firing any weapon. Can be configured to disable specific jumping techniques (including Wall Dodging and Dodge Double Jumping), to disable double-jumping in general, to give all weapons +20% damage, and to increase the recharge rate of the Translocator. Species StatisticsA successor to the Species system from the Xbox version of Unreal Tournament 2003, Species Statistics is a mutator that alters player attributes based on their faction. Only seven factions have altered stats: - Skaarj: +20% air control. +50% jump height. -30% damage resistance.
- Egyptian: +150% air control. +50% jump and dodge height. +10% run speed. -20% damage resistance.
- Juggernaut: +30% damage resistance. -30% movement acceleration and air control. -20% crouch and walk speed. -10% dodge speed and dodge height.
- Robot / Cybernetic: Weapons deal 20% more damage. +10% movement acceleration. -20% damage resistance and walk speed. -30% crouch speed.
- Gen Mo` Kai: +30% run speed. +20% air control. +10% movement acceleration. -30% damage resistance.
- Nightmare: Weapons deal 30% less damage. Half of all damage they deal is returned as health. Glitched, as dealing damage while overhealed drops their health back to maximum.
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